Bracken ArcadeFree play · 18+
Cabinet 03 · Comic gothic · tumbling reels · multipliers

Split-Up Spooks

A haunted break-up played for laughs, on reels that never sit still. Free to play with pretend credits, and nobody has to hide behind the sofa.

18+Free playNo real money
Split-Up Spooks
Fun credits only18+ · No real money

Death did not do them part

Split-Up Spooks tells the story of two undead exes who split up a long time ago and have been bickering ever since. The look is comic gothic: gloomy and spooky on the surface, but played for laughs rather than scares. It's more sitcom than horror film, so you can safely leave the lights off.

The feud is the running joke that holds the whole thing together. You don't need to follow any backstory to enjoy it, though. One look at the pair of them glaring across the reels and you'll get the gist straight away.

A grid that won't sit still

From one spin to the next the main reels grow and shrink, so the count of possible ways keeps shifting, up to 72,030 of them at full stretch. When a combination lands, its symbols clear away and new ones tumble down to fill the gaps. That can set off another combination on the same spin, and then another, all counted in pretend credits.

Stretched across the upper and lower edges of the middle section are extra sideways reels. Whatever lands on them comes with a multiplier, and each one is added to a spin-wide multiplier tally. The longer a run of tumbles keeps going, the more chances that total has to grow before the spin finally settles.

Free spins and the climbing multiplier

Land three to six scatter symbols and the game starts a free spins round of between 10 and 25 spins, with more scatters giving you more spins. Here, anything landing on the top or bottom reel always brings a multiplier with it, and the running total keeps climbing as the round rolls on instead of starting from scratch.

It can get pleasingly chaotic. Still, the numbers are fictional credits and nothing else: they can't be bought, won as a prize, cashed out or swapped for anything, and they reset when you reload.

Haunt responsibly

  • Tumbles can make a single spin last a while, so keep half an eye on the clock.
  • Use autoplay sparingly, and switch it off the moment you're not really watching.
  • Take breaks. Even ghosts need a rest between hauntings.
  • Talk to someone if a game ever starts to feel like more than a game.

More practical tips, plus free helplines in Ireland, are on our responsible play page.

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